The evolution of computer and networking technology can be seen as a progression toward more user-friendly interfaces that encourage hypertext-style participation of both the computer illiterate and those who wish to interact more intimately in Cyberia than can be experienced by typing on a keyboard … This has all changed again with the development of virtual reality, the computer interface that promises to bring us into the matrix – mind, body, and soul.
Predictor: Rushkoff, Douglas
Prediction, in context:In his 1994 book “Cyberia: Life in the Trenches of Hyperspace,” Douglas Rushkoff writes:”The evolution of computer and networking technology can be seen as a progression toward more user-friendly interfaces that encourage hypertext-style participation of both the computer illiterate and those who wish to interact more intimately in Cyberia than can be experienced by typing on a keyboard … This has all changed again with the development of virtual reality, the computer interface that promises to bring us into the matrix – mind, body, and soul.”
Biography:Douglas Rushkoff, an author, social theorist, journalist and software developer, wrote the book “Cyberia: Life in the Trenches of Hyperspace,” (Harper San Francisco, 1994) a best-selling portrait of the 1990s cyberculture. He edited “The Gen X Reader” (Ballantine, 1994), a collection of writings by the elusive, media-wary “slacker” generation. He also wrote “Media Virus! Hidden Agendas in Popular Culture” (Ballantine, 1994). In the 1990s, he regularly contributed features about pop-culture, media and technology to magazines. (Author/Editor/Journalist.)
Date of prediction: January 1, 1994
Topic of prediction: Getting, Sharing Information
Subtopic: Virtual Reality
Name of publication: Cyberia: Life in the Trenches of Hyperspace
Title, headline, chapter name: Chapter 4: Interfacing with the Technosphere
Quote Type: Direct quote
Page number or URL of document at time of study:
Page 41
This data was logged into the Elon/Pew Predictions Database by: Stewart, Ben L.