I don’t see MUD2 going graphical like DragonSpires, because I wrote it as a text-based game. As far as I’m concerned, making it graphical would be like doing a cartoon of “War and Peace” – interesting, but hardly the same as the original.
Predictor: Bartle, Richard
Prediction, in context:In a 1995 interview, Richard Bartle responds to a reporter’s question about MUD2 evolving (into something graphic like DragonSpires):”I don’t see MUD2 going graphical like DragonSpires, because I wrote it as a text-based game. As far as I’m concerned, making it graphical would be like doing a cartoon of ‘War and Peace’ – interesting, but hardly the same as the original. If I wanted to do a graphical game, I’d start from scratch. DragonSpires, incidentally, is just the latest in a line of this kind of game which started with Island of Kesmai and continued with Kingdom of Drakkar. It’s attracting attention because it’s the first free game of this kind to appear on the Net, and its graphics are more modern, but the gameplay is early ’80s.”
Biography:Richard Bartle of the University of Essex developed the first MUD, known as MUD1, with Roy Trubshaw in 1979. MUDs and MOOs grew in popularity and had participants from around the world. (Research Scientist/Illuminator.)
Date of prediction: April 1, 1995
Topic of prediction: Community/Culture
Subtopic: MOOs/MUDs/B-Boards/Newsgroups
Name of publication: Dragon Times
Title, headline, chapter name: Interview with Richard Bartle
Quote Type: Direct quote
Page number or URL of document at time of study:
http://www.iol.ie/~ecarroll/mud/interview.html
This data was logged into the Elon/Pew Predictions Database by: Bizzell, Natalie